
I'm far from an expert on these things so someone with more knowledge can weigh in perhaps. Perhaps it's this type of option that wreaked havoc on my friend's TV, causing the temporal aliasing to be exaggerated? I disabled motion interpolation on my TV a while ago, because it can mess with some movies and games. Go to the steam installation folder default location: C:\Program Files (x86)\Steam Open the steam folder, and in the search box type in the Project Cars 2 appID number 378860 Open the 378860 folder, inside should be the screenshots folder, where steam saves your project Cars 2 screenshots and thumbnails.

I guess some TVs just display games better, or perhaps he hadn't optimised his TVs settings, as he isn't very tech savvy, so I doubt he'd have ever touched the settings on his TV. The second location, is where Steam saves your Project Cars 2 screenshots, when you use the F12 key 'Steam default key to take screenshots'. He has a 60" Samsung smart TV, and I have a 55" Sony Bravia smart TV.

The ghosting is still there obviously, but it is nowhere near as bad, and the image is much sharper on my TV than my friend's. I was very pleasantly surprised when I started playing on my TV.
#Project cars pc screenshot Patch#
I knew a patch was being worked on to bring a slider into the game so we could dial it down, so I wasn't too concerned about it, and bought the game anyway. When I played it at a friend's place on the weekend, we were both shocked by how bad the ghosting was, and it was very distracting. I got the game yesterday, and I noticed something right away. An option to turn the PS4's temporal pass off altogether would be a welcome step, especially if it's possible to return its motion blur velocity value to its original state. It makes sense, but in terms of the overall effect, this hybrid setup doesn't come close to the Xbox One's smoother, cleaner gradient in motion. However, as the temporal filter adds a significant amount of blur to motion on its own, the team states it chose to reduce the velocity setting of the PS4's motion blur to compensate.
#Project cars pc screenshot Ps4#
The downside is simple: it creates a ghost image that's very easy to spot in static images, and the effect is noticeable in motion too.Īccording to the same developer post, a debug shot with this temporal pass disabled shows motion blur is indeed running separately on PS4 underneath - the same shader as used on PC and Xbox One. During gameplay this works surprisingly well in minimising pixel crawl, but the implementation here is a divisive one. "A 'temporal aliasing' pass is added to the Sony release, blending the previous frame with the current one to reduce flicker on moving objects.
